Week 4 lesson 4
Boat Landing Problem – Classroom/Home Simulator and Build your own Simulator by LFS


Problem setting: A man with a boat at point S at sea wants to get to point Q inland. Point S is distance d1 from the closest point P on the shore, point Q is distance d2 from the closest point T on the shore. The points P and T are at a distance of d from each other.Question: A man rows with a speed of v_{r} and walks with a speed of v_{w} . At what point R should he beach the boat in order to get from point S to point Q in the least possible time? 
http://geogebrawiki.wikispaces.com/BoatLandingProblem
I used this design for boat problem. I am still getting aquainted with GeoGebra.
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