Geogebra

Week 4 lesson 4

Boat Landing Problem – Classroom/Home Simulator and Build your own Simulator by LFS  


Problem setting: A man with a boat at point S at sea wants to get to point Q inland. Point S is distance d1 from the closest point P on the shore, point Q is distance d2 from the closest point T on the shore. The points P and T are at a distance of d from each other.Question: A man rows with a speed of vr and walks with a speed of vw . At what point R should he beach the boat in order to get from point S to point Q in the least possible time?

http://geogebrawiki.wikispaces.com/Boat-Landing-Problem

I used this design for boat problem. I am still getting aquainted with GeoGebra.

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